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Battle Brothers Events

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All 243 background events with decisions and outcomes. Search by name, button text, or background.

Event Decisions Backgrounds
During camp...
"I just hope you'll heal in time."
"This needs to stop now, %addict%." 33%: (nothing happens) | 67%: (nothing happens)
"Enough. I'll have this bloody demon whipped out of you!" -2.5 Mood; Light injury
Along the way...
"Chase that mongrel away!"
"Better to put it down now before it steals any of our supplies later."
"The company needs a mascot. Take it in." Receive: Wardog
Houndmaster
Along the way...
"He'll fit right in with us." 70%: Receive: Warhound | 30%: (nothing happens)
Barbarian Houndmaster
Along the way...
"How are you doing?"
"Well, I saw it. Now get moving."
Swordmaster
During camp...
"An honorable man if there ever was one."
Swordmaster
Along the way...
"I hope he cheers up."
Swordmaster
During camp...
"Glad to hear."
Monk
Along the road...
"What a beautiful day!"
Along the road...
"Alright I'll pay a bit to have a look." -10 Crowns
"We're good."
Witchhunter
During camp...
"Someone slash it off!"
"Burn it in the fire!"
During camp...
"I just hope you'll heal in time."
"This needs to stop now, %addict%."
"Enough. I'll have this bloody demon whipped out of you!"
During camp...
"Well done!"
Apprentice Hedge Knight Retired Soldier Sellsword Swordmaster
During camp...
"Stop at once!" -1 Mood
"Well... this should be interesting." Success (chance = Ranged Skill stat): +1 Resolve; +1 Ranged Skill; +1 Mood | Failure: -2 Mood; Injury: Split Nose, Grazed Eye Socket, Missing Eye, or Brain Damage
Bowyer Hunter Juggler Minstrel Poacher Sellsword Vagabond
At %townname%
"If it must be... go take care of it. Here are the crowns." -400 Crowns; -400 Crowns (variable); +3 Mood
"This isn't going to happen." -2 Mood
Indebted Monk Monk turned Flagellant
Along the way...
"{Pull yourself together! | And I thought only children had such silly fears.}"
At %townname%
"I guess we can help him." 70%: +1 Mood; +1 Moral reputation | 30%: -1.5 Mood; -1 Moral reputation
During camp...
"Captivating."
Barbarian
Along the way...
"You've found a new tribe, friend."
"We have no need for you."
During camp...
"Alright, talk."
"No talking. You just die." Injury: random injury
Bastard
Along the road...
"Travel safely, old man."
"That jeweled ring. Hand it over." Receive: Signet Ring; -1 Moral reputation
During camp...
"Get back to work!"
"Here you go, have a few crowns." -10 Crowns; +0.5 Mood
Beggar
Along the way...
"Yeah, don't dwell on it and let's get going." -0.5 Mood
Historian Hunter Indebted
During camp...
"Build me a bow of legends!" 60%: -500 Crowns; -500 Crowns (variable); +2 Mood; Receive: Masterwork Bow | 40%: -500 Crowns; -500 Crowns (variable); -1 Mood; Receive: Wonky Bow
"We don't have time for this."
Bowyer
During camp...
"Nothing like a good brawl, eh?"
During camp...
"See how long you can keep him going."
"Toughen him up, will you?" Light injury
"Show him how to brawl."
Brawler
During camp...
"That's one way to come together."
Brawler
Along the way...
"You finally reached him."
Along the road...
"Men, take everything we can use from the cart!" Random: Bread, Tools, and/or Medicine; -2 Moral reputation
"Let us help you get your cart on the road again." 70%: Random: Bread, Tools, and/or Medicine; +2 Moral reputation | 30%: Injury: Sprained Ankle, Smashed Hand, or Crushed Finger; Random: Bread, Tools, and/or Medicine; +2 Moral reputation
"We have no time for this."
Along the road...
"Not bad."
Along the way...
"Still useful." Receive: Strange Meat; Receive: Strange Meat
Butcher
During camp...
"Why the hell would you show him that?"
Butcher Flagellant Monk turned Flagellant
During camp...
"Uh, right."
Butcher
During camp...
"Do what is necessary." Receive: Strange Meat; Receive: Strange Meat; Receive equipment
"I will not have our trusty hounds be butchered and eaten." -1 Mood
Butcher
During camp...
"Small world..."
Caravan Hand Nomad Raider
During camp...
"Nicely done."
Caravan Hand
At %townname%
- Hunter Poacher Ratcatcher Sellsword
Along the road...
"You ought to go home to your parents, kids." +1 Moral reputation
Messenger Monk Refugee Vagabond
During camp...
"You're totally right. You should be in charge." +1 Mood
"Time to cut you down to size." -3 Mood
"I'm in charge here! This is my company!" -1 Mood
During camp...
"Ah, the always safe measurement of manliness."
At %townname%
"Deal."
"No deal."
Peddler
During camp...
"Very well, see if you can teach them to fight man against man." +0.5 Mood; Injury: random injury; Light injury
"Very well, see that they can put bow and arrow to use." +0.5 Mood
"Very well, get them in shape to carry real armor." +0.5 Mood
"No, they need to keep what little strength they have for battle."
Along the road...
"Let's make it ours." 35%: Receive: Longsword | 65%: -1 Moral reputation
"Leave them be."
Along the way...
"Let's follow these footprints."
"This doesn't concern us."
Converted Cultist Cultist
Along the way...
"Maybe there's something useful in there." 50%: Receive: Petrified Scream | 50%: -0.75 Mood
"Better not dwell here."
Killer on the Run
Along the way...
-
At %townname%
"Alright, I'll go and find them." +500 Crowns
Butcher Killer on the Run Minstrel Thief
During camp...
"Well said."
Cripple
During camp...
"Quite the spirit on that man."
Cripple
During camp...
"And what if I do or don't agree to this insanity?"
Converted Cultist Cultist Indebted
During camp...
"Davkul awaits."
Converted Cultist Cultist
During camp...
"Speak to me, Davkul."
Converted Cultist Cultist Indebted
Along the road...
"Yes, join us."
During camp...
"Davkul awaits."
Converted Cultist Cultist
During camp...
"%sac1% will have the honor to meet Davkul." +2 Mood; -4 Mood
"%sac2% will have the honor to meet Davkul." +2 Mood; -4 Mood
Converted Cultist Cultist Indebted
During camp...
"Show him the darkness." +2 Resolve
"Davkul does not want him." -1 Mood
Converted Cultist Cultist Indebted
During camp...
"Let's get godly with the goriest!" +2 Resolve; -1 Mood; Injury: Bruised Ribs, Black Eye, or Broken Nose
"Stop this nonsense." -1 Mood
Converted Cultist Cultist Flagellant Monk Monk turned Flagellant Pacified Flagellant
During camp...
"Do as you wish, as long as you don't forget what I hired you to do." +2 Resolve
"Stop this nonsense." -2 Mood
Converted Cultist Cultist Indebted
During camp...
"Growing up to become a real sellsword after all, are we?"
Along the way...
"Rest in peace."
Along the road...
"Rest in peace."
Along the way...
"Rest in peace."
Along the way...
"Rest in peace."
Along the way...
"He's right there, take him." +200 Crowns; -0.5 Mood
"What? Who? Where?"
Deserter
Along the road...
"We could use fighting men like you." 60%: (nothing happens) | 40%: Injury: random injury
"We have no need for you."
During camp...
"The man is right!" +1 Mood
During camp...
"Fark the old home, you're with us now." +1 Mood
"It's alright to think of home now and again." +1 Mood
Disowned Noble
Along the way...
"This ain't our business."
"Men, we've got to help that dog!" 60%: Receive: Wardog | 40%: Light injury
Houndmaster
At %townname%
"Alright, but I'm going with you."
"That's not going to happen."
Along the way...
"Good boy."
Along the road...
"We'll rob him." 50%: Receive: Signet Ring; Receive: Valuable Furs; -1 Moral reputation | 50%: (nothing happens)
Juggler Servant Thief
During camp...
"Everybody makes mistakes."
"Latrine duty for a month!"
"If he won't put down the drink I'll force him to. Get the whip." 75%: -2.5 Mood; Light injury | 25%: -2.5 Mood; Light injury
Flagellant
Along the way...
"See what you can teach him." 60%: -2 Mood | 40%: +2 Mood
"Leave %dumbguy% alone."
Historian Monk
Along the way...
"Strange."
At %townname%
"Always nice to be in %townname%."
At %townname%
"I can't stand this town."
At %town%
"A hidden talent."
Eunuch
During camp...
"Leave him be."
During camp...
"Just don't try and throw them over your shoulder."
Farmhand
During camp...
"You're both mercenaries now!"
Butcher Farmhand
Along the way...
"He might make a good sellsword yet."
During camp...
"This is taking a toll on the men."
Hunter Wildman Witchhunter
During camp...
"This is taking a toll on the men."
Orc Slayer Wildman
During camp...
"This is taking a toll on the men."
Crusader Gravedigger Graverobber Wildman
Along the road...
"I guess we can help her." 50%: +2 Mood; +2 Moral reputation | 50%: +1 Moral reputation
Along the way...
"It's fish tonight!"
Fisherman
During camp...
"Sounds fishy to me."
Fisherman
During camp...
"None of us are born a mercenary."
Farmhand Fisherman
During camp...
"This is fascinating. Let's see where it goes." 50%: +2 Resolve | 50%: +2 Resolve
"Alright that's enough. We've got actual work to do."
Flagellant Monk
During camp...
"So time does heal all wounds, then."
Flagellant Monk turned Flagellant
During camp...
"Show me, then." Injury: random injury; Light injury
Flagellant Monk turned Flagellant
During camp...
"{A strange custom. | This can't be healthy.}"
Flagellant Monk turned Flagellant
During camp...
"We could have used this..."
Along the way...
"Good for him."
Hunter Lumberjack Poacher
During camp...
"The road takes its toll, but can the men manage?"
During camp...
"Save it for battle."
Gambler
Along the way...
"Fascinating."
Monk Monk turned Flagellant
During camp...
"Why...?"
During camp...
"Drop the pork. Now."
Along the way...
"Be on your guard."
During camp...
"Enjoy."
Along the way...
"Let's see..." Receive: Bludgeon; Receive: Falchion; Receive: Knife; Receive: Dagger; Receive: Shortsword; Receive: Woodcutters Axe; Receive: Scramasax; Receive: Hand Axe
Graverobber Historian
At %townname%
"Uh, maybe some other time." 50%: (nothing happens) | 50%: -0.5 Mood; Injury: Bruised Ribs, Black Eye, or Broken Nose; Light injury
"I'm not going to, and neither are you." -1 Mood
"I'll go get my shovel!"
Graverobber
Along the way...
"Just don't fall into the grave."
Gravedigger Graverobber
During camp...
"Very well, you've earned it." +8 DailyWage; +2 Mood
"You'll get what we agreed upon and no more."
After the battle...
"That's the spirit!"
After the battle...
"That's the spirit!"
During camp...
"This world favors the strong."
Hedge Knight Raider
During camp...
"Come on, %hedgeknight%. Stop it!" -1 Mood
"You can deal with this yourselves." +1 Mood
Beggar Cripple Hedge Knight Ratcatcher Refugee Servant Vagabond
During camp...
"Show me to them."
Hedge Knight Monk
Along the way...
"They look good, any volunteer to try them?" 50%: (nothing happens) | 50%: (nothing happens)
"{Better not try our luck. | You fools will only poison yourselves.}"
Along the way...
"Indeed you do." Receive: Gemstones; Receive: Silver Bowl; Receive: Silverware; Receive: Golden Chalice
Graverobber
Along the way...
"Just read it and tell me what it says already." 50%: +1 Ranged Defense | 50%: (nothing happens)
Historian
During camp...
"The deeds of the %companyname% shan't be forgotten."
Historian
Along the road...
"Very well. Someone step forward and race that horse!" +1 Mood
Along the way...
"A noble beast."
Houndmaster
During camp...
- Converted Cultist Cultist Historian Hunter Indebted Monk Poacher Sellsword
Along the way...
"Good eats."
Barbarian Hunter Poacher
Along the way...
"And keep your wits about you."
Along the way...
"Keep this between us."
Along the way...
"All sorts of strange in these wastes."
Along the road...
"What do you need help with?" (unknown)
"This ain't our problem."
Monk Wildman
At %townname%
"Well, okay."
Along the way...
"Very well, you may take part in this."
"No, we have more important matters to attend to."
Adventurous Noble Bastard Disowned Noble Hedge Knight Regent in Absentia
At %townname%
"Well done, well done."
Juggler
During camp...
"Let's see what you can do!" 70%: +1 Mood | 30%: -1 Mood; Random injury
"That's not what I'm paying you for."
Indebted Juggler
At %townname%
"Someone help the kid out." 70%: +1 Moral reputation | 30%: -1.5 Mood; -1 Moral reputation
Apprentice Juggler Killer on the Run
Along the road...
"We're taking the goods." Injury: Bruised Ribs, Black Eye, or Broken Nose; Light injury; Receive: Signet Ring; -1 Moral reputation
Hedge Knight
During camp...
"Have him flogged for this." -3 Mood; Light injury
"Have him hanged for this." +2 Mood; -1 Moral reputation
"This is your family now. Do not ever dare such a thing again!" -4 Mood
Indebted Killer on the Run
Along the road...
"We have a place for you, friend."
"You're on your own in this world."
Along the road...
"I'm glad we found you on that fateful day."
Cripple
Along the road...
"The company would only suffer if we fought over this. The man is yours." +100 Crowns
"We'll not give him up."
Graverobber Killer on the Run Nomad Raider Thief
At %townname%
"You build, we kill. Find someone else."
"Alright, I can spare a man or few." 50%: +150 Crowns; +0.5 Mood | 50%: (nothing happens)
Daytaler Farmhand Gravedigger Lumberjack Mason Miller
Along the way...
"And to think I used to roam these lands alone..."
Squire
At %townname%
"This world is what I make of it."
At %townname%
"Have you killed anyone?"
"What can you do?"
"I take you as my squire."
"I work alone."
During camp...
"Good work being you."
During camp...
"Hear, hear!"
During camp...
"If it bleeds, we can kill it."
During camp...
"This world belongs to the living."
Along the way...
"Lucky you."
Along the way...
"Follow him, quick!"
"He's not our concern. Let him go."
Along the road...
"Suck it up." Light injury
Messenger Refugee Tailor Thief Vagabond
During camp...
"What a harangue."
Mason Thief
At %townname%
"Alright, we'll take him."
"No, thanks. He's all yours."
At %townname%
"A melon thief?"
"Yeah, this is very much not our business."
During camp...
"Woe is the mailman."
Houndmaster Messenger
Along the way...
"Just what did they see?"
Along the way...
"Motherfarker."
Along the way...
"But it took so much to get it..."
Along the way...
"It's only a weapon, you fools."
Along the way...
"Godsdamn nightmares."
Along the way...
"Well, at least someone is enjoying themselves."
Miner
Along the way...
"There's a fresh breeze coming from the sea."
Miner
During camp...
"Cheeky little git."
Gambler Minstrel
During camp...
"Bravo!"
Minstrel Refugee
During camp...
"An epic for all the wrong reasons!"
Deserter Minstrel
During camp...
"Bravo!"
Minstrel
During camp...
"Even holy men have tricks of the trade."
Monk
During camp...
"This doesn't concern me." 50%: +1 Mood | 50%: +1 Resolve; +1 Resolve; -1 Mood; Injury: Bruised Ribs, Black Eye, or Broken Nose; Light injury
"A mercenary company is no place to talk religion!"
Monk
During camp...
"We'll see battle soon - you have my word!" +1 Mood
"You're getting paid either way - and now you even get to live and spend the crowns." 50%: (nothing happens) | 50%: -1 Mood
During camp...
"I'd hire more men if only we could afford it." 50%: (nothing happens) | 50%: -1 Mood
"We'll reinforce the company with new men soon - you have my word."
"There is no need to hire men, we're doing fine this way."
In the mountains...
"It's all worth it."
In the mountains...
"Damn this place!"
Along the road...
"Rest well."
Along the way...
"I need to get the men something to eat."
During camp...
"Well, they ain't getting cake."
During camp...
"I will see to it you are paid no less than him." +1 Mood
"We pay by veterancy and skill, not bloodline." -2 Mood
"How about we lower your pay instead?" -2 Mood
During camp...
"Sort it out yourselves." Injury: Bruised Ribs, Black Eye, or Broken Nose
"In the company of sellswords, no man is low or highborn." -2 Mood
"You know the rules of the land, give the noble what he wants." -2 Mood
Indebted
During camp...
"To absent friends..."
Converted Cultist Cultist Indebted
Along the way...
"A man to go down fighting with."
Indebted
Along the road...
"Tell me my fortune, old woman." Receive item
"I'll tell you yours instead: You're about to give us all your valuables." -1 Moral reputation
"No, we're good."
Along the way...
"Be on your guard."
During camp...
"Stop being so paranoid."
Along the road...
"Dogs are smart, too, but what do we do with the bad ones?" +50 Crowns; +1 Resolve; +1 Mood
"Right. Good luck with that."
Houndmaster
Along the road...
"Count me in!" 70%: +1 Resolve; +2 Mood | 30%: -500 Crowns; -500 Crowns (variable); -2 Mood; Light injury
"You're a mercenary now. Time to leave that old life behind."
Peddler
During camp...
"Everything in order here."
Peddler Ratcatcher
Along the way...
"The worst part about pessimists is that they're usually right."
Indebted
During camp...
"How do you keep misplacing that?"
Along the road...
"You got a deal!" 60%: +1 Mood | 40%: (nothing happens)
"How about you just hand over your valuables instead?"
"No, thanks." -0.75 Mood
At %townname%
"Pimps keep you safe in this world."
"Nothing wrong with a sellwhore playing by her own rules."
Minstrel Monk Tailor
During camp...
"Aye, it's fine time you all get a raise." +4 DailyWage; +2 Mood
"You all signed the dotted line and get paid according to it." -2 Mood
Indebted
Along the road...
"Paid work, you say?"
During camp...
"Let's play!"
"I have no time for this."
Gambler Raider Thief Vagabond
During camp...
"Right."
Poacher Thief
Along the road...
"We raid it."
"We move on."
Along the road...
"Make it happen." -2000 Crowns; -2000 Crowns (variable); +50 Renown
"We have no need for this."
Monk
Along the way...
"Let's hunt!" Receive: Cured Venison
"There's time for this later."
During camp...
"We don't have a choice..."
Ratcatcher
During camp...
"Very good."
Ratcatcher
During camp...
"My throat's so scratchy I can barely squeak out a word!"
Ratcatcher
During camp...
"Take it easy now."
Raider Refugee
Along the way...
"Let's see where they're going."
"Probably best to leave them be."
Monk
Along the way...
"I'll keep it in mind."
During camp...
"Killing men does make for great bedtime stories."
Retired Soldier
After battle...
"Suck it up!" 30%: +3 Resolve; +1 Mood | 70%: -3 Resolve; -1 Mood
"There is not a soul out here who isn't scared." 70%: +2 Resolve; +1 Mood | 30%: -1 Mood
Indebted
Along the road...
"They're right over there!" +50 Crowns; -1 Moral reputation
"We haven't seen anyone around these parts." 70%: (nothing happens) | 30%: (nothing happens)
Along the way...
"It's all worth it."
Along the way...
"Rest in peace."
Converted Cultist Cultist Indebted
Along the road...
"An enemy such as this shouldn't be taken lightly."
In the mountains...
"You need to stop this, you'll only kill yourself."
"That'll be interesting to watch." 50%: (nothing happens) | 50%: +1 Mood
During camp...
"I see, time to part ways then."
"There must be a way I can talk you out of this." (unknown)
"Then I shall match their offer."
Sellsword
During camp...
"I don't give a rat's ass where you came from, stop fighting."
Raider Sellsword
Along the road...
"I'm intrigued, we'll buy the map." 50%: (nothing happens) | 50%: (nothing happens)
"Not interested."
Historian Peddler Thief
During camp...
"Like peas in a pod. Or pigs in a pen?"
Ratcatcher Shepherd
During camp...
"Alright, fine." 50%: +1 Ranged Skill; +1 Ranged Skill; -30 Ammo | 50%: +1 Resolve; +1 Resolve; -60 Ammo
"We can't afford to waste the arrows." -1 Mood
Bowyer Hunter Poacher Sellsword
During camp...
"Get that wound looked at, %shortsightedtargetshort%."
Indebted
Along the way...
"Damn this place!"
Along the way...
"Someone step forward and do it!" 50%: +1 Initiative; +1 Mood | 50%: +1 Mood; Injury: random injury
During camp...
"I'll leave you be." 75%: (nothing happens) | 25%: Injury: random injury; Light injury
"Eat up, fool!" 75%: -1 Mood | 25%: (nothing happens)
During camp...
"It's just some animal. Get back to doing your jobs." -0.5 Mood
"Better safe than sorry. We'll cut down the tree." 50%: Light injury | 50%: (nothing happens)
Lumberjack
During camp...
"Life's not a knight's tale."
Hedge Knight Squire
During camp...
"We are but simple creatures."
Along the road...
"Let's free her." 80%: +1 Mood; Injury: Bruised Ribs, Black Eye, or Broken Nose; Light injury; +3 Moral reputation | 20%: -1 Mood; +3 Moral reputation
Converted Cultist Cultist Monk Witchhunter
At %townname%
"Of course, of course."
During camp...
"Now put it to good use."
Adventurous Noble Bastard Disowned Noble Regent in Absentia Squire Swordmaster
During camp...
"A fearsome armor to behold."
Tailor
Along the way...
"%teamplayer% is the best."
Along the road...
"Let's talk to the dangling man." +1 Mood; -1 Mood
"Let's keep going." Receive: Strange Meat; Receive: Strange Meat
Butcher Flagellant
During camp...
"Give that poor guy some food and water."
"Give him a good beating."
"Put him to the sword."
Beggar Refugee
During camp...
"At least he didn't kill himself."
Along the road...
"Join us at the campfire for tonight."
"No, keep your distance."
Along the road...
"Join us at the campfire for tonight."
"No, keep your distance."
Along the road...
"Sure, we'll pay for a show." +1 Mood
Adventurous Noble Disowned Noble Juggler Minstrel Raider Regent in Absentia
Along the road...
"What is it you carry?"
Along the way...
"Prepare to attack."
"Let's get the hell out of here."
Along the way...
"Let's dig!" 50%: Receive: Golden Chalice | 50%: Injury: random injury
Miner
At %townname%
"I don't have time for this." +1 Mood; -3 Moral reputation
"You need to stop this, %troublemaker%. It reflects badly on the company." -2 Mood
"Put the peasants in their place and search their homes for valuables!" +1 Mood; -1 Mood; -5 Moral reputation
Brawler Hedge Knight Monk Monk turned Flagellant Raider Sellsword
Along the way...
"This would be a mad world if all men were like him."
Along the road...
"Someone ought to pay us for taking care of them."
Along the way...
"We march on."
Messenger Nomad Refugee Vagabond
During camp...
"Let the hounds sort it out themselves."
"Someone separate the hounds!"
Houndmaster
After the battle...
"Just leave them there." -0.5 Mood
"Let us honor the dead!" -60 Crowns; -60 Crowns (variable); +0.5 Mood
Gravedigger Monk
Along the road...
"Someone ought to pay us for taking care of them."
Along the way...
"Just ignore it." 50%: -0.5 Mood | 50%: (nothing happens)
Barbarian Beast Slayer Hunter Indebted Poacher Wildman
At %townname%
"This ain't our problem."
"Fine, the company will cover the damages."
"Fine, the company will cover the damages - but %wildman% will work it off." -2 Mood
Wildman
Along the way...
"Where did he get these?"
Wildman
Along the way...
"Sure, %wildman%, I'll take some of those."
"Umm, no thanks."
Wildman
During camp...
"Let's see if he'll trade it all away for something else." 50%: (nothing happens) | 50%: -1 Mood; Injury: Bruised Ribs, Black Eye, or Broken Nose
"Better to leave the man and his crowns alone."
Wildman
At %townname%
"What is this...?"
Witchhunter
During camp...
"Useful."
Witchhunter
During camp...
"{Hope you'll pull through. | That doesn't look good. | Go get some rest, %woundedbrothershort%.}"
During camp...
"{Good to have you back. | Good as new.}"
Cultist Flagellant Indebted Monk Monk turned Flagellant Pacified Flagellant
During camp...
"Kill it." -0.75 Mood
"Ignore it." -0.75 Mood
Flagellant Monk turned Flagellant Witchhunter

No events found.

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